Your vision.
Your studio.
Your agents.

You know the math. Team Cherry — three people, one Kickstarter — generated $33M in revenue per developer. A 1,000-person AAA studio averages $500K. That's a 60x efficiency gap, and it's not about talent. It's about coordination overhead eating creative bandwidth alive.

We build the infrastructure that lets a 10-person team ship like a 200-person studio. 88+ AI agents. Open protocols. A FounderAgent that learns your creative vision and keeps every agent in the fleet aligned with what makes your game yours.

The fleet doesn't just build the game. The fleet is the game studio.

Get Started Free About Luxedeum
Futuristic game studio cityscape
Overhead view of crowded game studio
What happened

The industry scaled through headcount instead of architecture

Teams ballooned to 1,600 people. Creative decisions migrated from the developers who understood draw calls and animation curves to boardrooms running quarterly engagement analyses. 45,000 jobs lost since 2022 — and the games didn't get better.

Every studio that grew past 50 people hit the same wall: the founder's vision couldn't reach every decision anymore. Not because the founder got worse. Because information theory doesn't care how talented you are.

The 60x efficiency gap

13
id Software
People who built DOOM
1
Notch
Person. $2.5B acquisition
3
Team Cherry
People. $100M+ revenue
60x
Efficiency gap
Small vs AAA per-person
The Solution

The agent fleet

88+ specialized AI agents, orchestrated through open protocols, aligned to your creative vision. Shader review. Asset generation. QA automation. NPC runtime. Localization. Build testing. Every production task that scales linearly with project size but doesn't require the founder's taste.

Each agent exposes capabilities via MCP and coordinates with peers via A2A. Engine-agnostic. MIT-licensed. The toolchain runs everywhere — local dev, cloud at scale, and inside the game runtime itself.

AI agent fleet working in a game studio environment
FounderAgent architecture visualization
Architecture

FounderAgent: scaling creative vision

The FounderAgent learns your creative patterns — design decisions, art direction, code review instincts, that "this feels wrong" sense across the entire development history. When the fleet is confident its output matches your standards, it ships. When uncertain, it flags. When it contradicts, it escalates.

Your vision scales with the fleet instead of diluting with headcount. The JakeAgent is our proof-of-concept. The FounderAgent template is the platform product — any founder can train their own alignment function.

Business Model

Three layers, one platform

Layer 1 — The Studio

Monster Gaming

We ship games. We prove the fleet works in production — not in a demo, not in a pitch deck, in a game that people play. Every tool we build along the way becomes part of the platform.

Layer 2 — The Platform

Open-Source Tools

FounderAgent template. Fleet orchestration. FORGE/Crucible benchmarks. A2A/MCP toolchain. All MIT-licensed. You can fork it, extend it, ship with it. The journey is the product.

Layer 3 — The Service

Hosted Infrastructure

APIs, LLMs, agent fleet, professional support. Free for indies bringing their own keys. $19.99/mo solo. $79/seat pro. $129/seat enterprise. Bring your vision; we bring everything else.

NVIDIA Integration

Powering the agent fleet

GPU-accelerated AI inference across the entire agent fleet. Custom shader compiler (CCC) handling HLSL to SPIR-V/DXIL with GPU acceleration. Evaluating Nemotron models for cost-efficient fleet inference workloads.

Planning NVIDIA ACE integration for real-time NPC agents in game runtime. NVIDIA hardware powers the compute layer that makes the fleet possible.

NVIDIA technology integration visualization
Market opportunity data visualization
Market Opportunity

The deployment gap is the market

52% of game companies have implemented generative AI. But only 30% feel operationally prepared. That 22-point gap is where we live — the space between "AI can do this" and "AI is doing this in our production pipeline, right now."

$38B spent annually on asset production alone. AI-enabled gaming startups raise at 2.5x valuation premiums. $242B in AI venture funding in Q1 2026. The money is moving. The question is who builds the infrastructure.

Who's building this

Jacob Hawley

Started where a lot of game engineers start — in defense simulations, building things that couldn't ship with bugs. Left to join Creative Labs as Director of Engineering, where his team built Sound Blaster for PCI and contributed to the USB, IEEE1394, and DirectX specifications.

Co-founded TKO Software (Medal of Honor, GoldenEye). Spent seven years as Worldwide Director of Technology at 2K Publishing, managing a $40M+ annual P&L and delivering 21 AAA titles including BioShock and Borderlands — titles that collectively generated over $5B in franchise revenue.

Built Blind Squirrel Games as COO, delivering 6 of the top 10 Steam games of 2016. Founded TLM Partners and grew it from 8 to 200+ employees across 29 countries before its acquisition by Endava. Software engineer by training and practice — personally coded the NATS orchestration, the agent fleet, and the CCC compiler.

58 shipped games. 85 MobyGames credits. Monster Gaming is the fifth studio. This time, the team scales through AI agents instead of headcount.

Games shipped58
MobyGames credits85
Studios built4
Title revenue directed$5B+
Notable creditsBioShock · Borderlands
Career originDefense simulations
Get in Touch

Let's build something

Whether you're a studio looking for AI-augmented production, a partner exploring co-development, or an investor who understands that the best games have always come from small teams with outsized vision — we should talk.

info@monstergaming.ai
monstergaming.ai

Monster Gaming studio - team at work